DRBZ – Qualia of quality Queens

What makes you different to any other mystic? the Quest of Qualia


A scientific approach to the study of the mystical arts.

Here is my mythic curriculum vitae. A natural master of the universe embodied within a modern day lady of letters. There’s me, the mind doctor (and there’s me, the mortal muse). Together we’re team Kalliope.

  • University educated.
  • Happily married.
  • Mother of 2.

Jack of all trades master of none. I’d rather be a jack of all trades than master of one.

Bachelor of Arts. Master of Teaching. Major in English, text and writing, sub major in education, sub major in art history and cinema studies.


Metaphilosopher. Material matriarch. Mechanical Matron. Meta-meta-physicist.

Wordsmith. Word enthusiast. Advocate for educational equity, accessibility of knowledge.

Rational. Spiritual. Intellectual.

  • Independent researcher of phenomena, focus on the physical and psychic coincidence.
  • Representational agents. Alchemical relationship between force and form.
  • Semiotics as a means of encoding and decoding meaning.
  • Understanding as a means of knowledge dissemination through experience, sensation, cognition, integration.
  • Information construction, destruction and reformation.

Philosophical atheist. Figurative goddess. Mortal Muse.

Metametaphysicist. Metaphilosopher. Mecha-magician. Cognitive scientist. Narcissist. Independent scholar. Provocateur. Antagonist. Prototypal archetype: paragon of liminal luminosity.

Angel of death.

  • Illuminator of the obscure. Killer of Cliches. Figurative mother to metaphorical mutants. Seer of symbols, showing the signs.
  • Psychopath. Sociopath. Empath… Neuro-path?
  • Facilitator. Mentor. Guide. Support.
  • Expertise obtained through active and continual observation, participation, representation, creation.
  • Anti-christ.

Typical Signs Typecast

  • Path. Trail. Track. Bridge. Lane. Way.
  • Provocateur. Secret Weapon. Antihero. Villain. Foil. Femme Fatale. Inspiration. Trickster. Hybrid.
  • Scout, rogue, bard.
  • Use of hats, masks, voices. Setting, ambiance, atmosphere.
  • Preform & perform for performance authenticity.
  • Motivation, intention, purpose
  • Inform, persuade, entertain… Promote?
  • My rider dictates I require: Recognition. Gratuity. Acceptance.

Long time fan. First time creator.

Need help with the refinement of architecture, fabrication, construction, activation and maintenance of this… scientific, secular, and skeptical library … what should be free and assessible for all.

Giving legitimacy to metaphysics.

A home for creativity.


Cognitive science

  • Philosophy, psychology, artificial intelligence, neuroscience, anthropology, linguistics.

Metaphysics (meta-meta-)

  • Divination, esoteric, exoterica, prisca theologia, occult, religion, spirituality, ontology, psychic phenomena, correspondences,
  • fact vs truth, contextual understanding, healing, independence/automation, regulation of involuntary systems, universal laws, accepted theories, innovation.
  • Space, time, transcendence, coincidence, fate, mythology, mortality, deification, anthropomorphism.
  • Language, knowledge, understanding, experience.
  • Ethics, morals, ideology, philosophical schools of thought


  • Theory, practice, communication, how information is shared and received, information storage, access and retrieval, learning processes.
  • Semiotics. Languages. Evolution of ideas. Liminality.
  • Etymology. Epistemology. Psychoanalysis. Physiology and psychology. Psychiatry.


  • Concepts of self, other, public, private. Identification, qualification, accreditation, certification. Trust, worthiness, power dynamics.
  • Cultural influences, nature vs nurture. Populace. Civilisation and savagery.
  • Perception. Perspective. Delineation of knowledge, information, relationships. Conceptual constructs.
  • Inference, influence. Manipulation, mastery. Magic. Ideas, beliefs, choice theory.
  • Psychopaths, sociopaths, disorders, dogmatism, dictatorships, torture, pain.
  • Pleasure, love, happiness. State of mind. Give and take. Interplay.
  • Work, rest, play, community, responsibility, limitation, growth, association, appropriation


  • Why anything. Who what when where how why. Then there their they that this
  • Questions quest query. Purpose, position, ploy, play
  • Games, design development construction test evaluation adaptation simulation distribution dissemination
  • Design, Creation, technology, engineering, maintenance, function, ergonomics economics sustainability
  • Geography, topography, typography, interface, navigation
  • History, memory.
  • Words.